Pigment loading
Pigment doesn't take part in the cure. It just sits in the resin. A little gives you colour. Too much dilutes the chemistry, and you get soft spots, a tacky surface, or a brittle part. Working in percent of mix weight lets you repeat a colour exactly from a 50 g test cup to a 5 kg pour, and it keeps you below the load where the cure starts to suffer.
Notes
- The typical ranges come from common practice, not from any standard: mica powder 1–3%, liquid dye or epoxy colourant 0.1–2%, alcohol ink 0.1–1%. Pigment makers disagree, and some rate mica up to around 6%. Your pigment's own guidance comes first. Above 5% you'll get a hard warning whatever the pigment. Alcohol ink brings solvent into the mix, which is a common cause of soft cures when it's used heavily.
- "3% pigment" can mean two things: 3% of the resin + hardener weight, with pigment added on top (the common convention), or 3% of the finished mix. At normal loads the difference is small, but it's real. Both figures are shown whichever you pick.
- Mixed density depends on your product and ratio. For example, 1:1 by volume at SG 1.15 and 0.95 gives 1.05 g/mL. For precise colour matching, weigh the batch instead.
- Add pigment on top of the full A + B mix. Never hold back hardener or resin to make room for it.